The cherry on top of the game sound is the phenomenal voice-over. Everything is very suspenseful and mysterious. It truly brings out the atmosphere of the in-game surroundings, giving you an uneasy, eerie feeling. Next to the on-point, realistic sound effects, there’s this gloomy, dark soundtrack behind every step you take in the game. It empowers the ambience up to the next level and enriches immersion for the player. Everything you hear is so perfectly suited for the moment you are in. If the game doesn’t seem appealing enough to play because of the narrative and visuals, the music, the sound effects, and all voice-overs could instantly win you over. The visuals are truly impressive and the use of multiple camera angles gives Moons of Madness a nice cinematic aesthetic. It’s a great way to show your progression in the story without interrupting gameplay. The game is divided into different chapters and it is beautifully shown as a floating title while the camera pans over it. There’s just something really off-putting about it. They are much more 3D-looking and lack details and texture, making them appear like plastic mannequin dolls. Unfortunately, there are more bothersome things that are worth mentioning such as the other characters in the game (even though you barely encounter anyone). The interactive objects, however, look more cartoony and painted, but still nice-looking, but a bit mismatching. Not only that, but the lighting in the game is quite realistic as well, seeing how it falls on and reflects off the surroundings. The design of Invictus and everything with it looks pretty realistic as if it could actually be a rendering of a future-NASA habitat. The visuals are phenomenal and quite realistic. The story is intriguing, mysterious, and thrilling. It’s mostly through reading that the player can fully shed a light on what is going on at Invictus and with Shane. The narrative is told through gameplay, written notes, and various emails that can be found by checking computers. All of this is truly in the fashion of the noted fiction horror author H.P. Terrifying visions and monstrous apparitions that jumpscare you will make you question what is real and what is not, as the very fabric of reality threatens to tear at the seams. Moons of Madness forces you to explore the fears of isolation and paranoia, enhanced with supernatural elements and cosmic horror. Visions, hallucinations, … Are they real? Or are we slowly descending into madness? We discover dark hidden secrets on Mars while we also begin to see and hear things that aren’t there. However, no one has expected that this day will become very strange. Many things are starting to fall apart and it’s time for Shane to start off his workday. Not soon after Shane’s first cup of freshly brewed coffee, we discover strange and unusual setbacks: the security system is on lockdown, the greenhouse is flooded, and there is Martian dust leaking into the infirmary. But the game truly begins after Shane wakes up from his eerie nightmare that weirdly seems more like a premonition of the upcoming day. The player gets the chance to get familiar with the controls right away by walking around and exploring parts of the base. Seeing Shane’s security clearance, he is completely unaware of the core of the researches that are going on at the base. Shane’s job as a technician is simply to keep the place up and running until the transport ship Cyrano arrives, bringing with it a new team to take over his duties. You play as Shane Newehart, a technician who is stationed - along with other Orochi scientists - at Invictus, a state-of-the-art research outpost on Mars. Be prepared to explore Mars, solve problems, and encounter malicious entities. Very story-driven and mostly comparable to games like Call of Cthulhu and The Sinking City. Moons of Madness’ gameplay is a mixture of SOMA, Amnesia: The Dark Descent, and Outlast, giving us a first-person horror adventure in space, sprinkled with some Lovecraftian sci-fi ambience.
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