![]() Longsword (and later shield) - Starting equipment for hacking and slashing through enemies Taking the others isn't recommended at all, because everything besides critical strike will be immediately useless and there is a lot of time to build up to the rest.įists - Almost useless, except for smashing barrels Substituting Strength for Charisma and then building up Charisma is also acceptable, since we won't be purchasing the maps until we have well over 3K saved up, which is what becoming exceedingly Lucky is for.Īs for perks or feats, I like to start with Treasure Hunter since that is what gives the Bard the most benefits early on. This ensures that the Bard can take damage, find a decent amount of loot, and will have lower price availability earlier on for purchasing the treasure map at the Houton store. These are all purchased items, which is also why I focus on maximizing Charisma after Luck because shop prices drop significantly with maximized Charisma.Īs for stat selection, I would recommend heavily investing in luck for the early game, I start with +10 Constitution, +10 Luck, and +10 Charisma. Personally, I choose to maximize at least Luck first because I want the highest loot drop rates from the earliest point in the game to maximize monetary gains over everything else in order to afford the various treasure maps that unlock hidden locations. more points into Constitution earlier grants a deeper health pool. It could be argued that either Constitution or Rhythm should be maximized for player benefits, i.e. The goal for the first third of the game is to raise Luck to +17 first, then Charisma to +17 after which the player can raise whatever stats they wish to focus on. Objectively, the goal is to raise all stats to a minimum of +17 since the strongest charms grant a +3 bonus to their associated character stat granting the player the maximum of +20. combat strength over building dexterity or rhythm. Some combat may be challenging if you aren't leveled up high enough.ĭifficult means that the character is going to have to make some choices between developing strengths and weaknesses, i.e. ![]() Sometimes the music just sounds right low-fi production, mixes with really traditional sounding melodies that are so accurate you can imagine bards playing it as you go about your adventure.Changing the Difficulty settings between Easy, Normal, and Hard will change the available pool of starting stat points that the player has to build up from.Įssentially, easy just means the Bard is never really weak and can become overpowered much earlier. Sometimes bards can be cool guys with sunglasses.īut there’s hope too. Avoiding tropes like the really clean sounding ballad would help the genre not become stale. They’re literally putting you into these worlds and, unfortunately, a lot of them look and feel the same. That goes triple for games, which leave very little to the imagination. With so many fantasy games, books and movies out there a lot of these stories are so similar they can become indistinguishable. They don’t all have to be lute-playing, flighty poets. They can be bearded war-dumming Vikings, they can be calculated assassins that lullaby their victims to sleep, they can be important diplomats for a warring nation. Bards important characters in the modern fantasy mythos dating all the way back to Advanced Dungeons and Dragons. ![]() This is bad because it takes what could essentially be an important, meaningful moment for the story and devalues it into being generic. So why’s this a big deal?įirst off, it’s jammed into so many games now as an arbitrary story beat you have to hit in the fantasy genre as if you’re not really playing a fantasy game if you’re not hearing the same-sounding song from the last fantasy game you played at least once. After hearing this theme to Dragon Age: Inquisition, this rally cry of an upstart band of do-gooders became an endless boner joke to me as I changed the words of it to reflect my childish sense of humor.Īre these songs all intrinsically bad? No.
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